


"You'd start to form a picture of what happened in that region while fighting through scores of Necromorphs from ship to ship. (In the Dead Space universe, the ShockPoint Drive was a means of interstellar travel invented by an astrophysicist named Hideki Ishimura.) "I figured you'd start in a section of space, maybe following a trail of ship carcasses to an orbital station you think might have the parts and fuel needed to get your ship Shock-capable," Wanat said. Visceral intended for Dead Space 4 to be a hybrid between a chapter format, and the non-linear style the team wanted to go for. "The flotilla section in Dead Space 3 hinted at what non-linear gameplay could be, and I would have loved to go a lot deeper into that." This focus on scavenging abandoned ships would have also allowed for a more involved experience when fixing things, rather than sticking your arm into panels and moving wires around. "We would have finessed a lot of existing mechanics," Wanat said. "The notion was you were trying to survive day to day against infested ships, searching for a glimmer of life, scavenging supplies to keep your own little ship going, trying to find survivors," Wanat explained.Īlongside the rough plan for the story, there were some solid ideas about how exactly Dead Space 4 would raise the bar regarding gameplay. The idea came from the flotilla section in Dead Space 3, and had the player scavenge supplies in order to survive. It's in this hopeless situation that Dead Space 4 was to be set. We spoke with Wanat to find out more.īy the end of Dead Space 3, humanity is facing its doom. Visceral is dead, but those early ideas for Dead Space 4 live on in the mind of Ben Wanat, who was creative director of Dead Space and is now creative director at Crystal Dynamics. After Dead Space 3 flopped, EA put the studio on the Battlefield series with spin-off Hardline before assigning it a Star Wars game that was eventually cancelled. Unfortunately, Visceral never got the chance to turn them into reality. We've already explored the Dead Space 3 the developers wanted to make, but what about Dead Space 4? It turns out Visceral had ideas - some properly exciting - for a fourth game in the series. Dead Space 3 launched in February 2013 and EA has said nothing since to indicate it's ready to revive the science fiction horror series. When it comes to Dead Space, what dies doesn't stay dead for long.
